Animation Reel
Created 2026
This is the 2026 version of my animation reel, which I'm using for my job applications. It's been updated to include my best work as of yet: my character model, rig, and animations from my team's senior capstone film, "An Unfurgettable Night". The full film is currently unavailable because it's running its course through film festivals.
Welcome to my site!
Site Description:
This website was created by me, Kelby Stotz. The primary purpose is to host my 3D models, rigs, and animations. My current goal is to showcase my professional skill and experience to potential employers. If you're interested in recruiting me, send a message to my business email.
If you scroll down, you can see my featured artworks. If you want to see more, check out the Gallery page.
~~ Featured Art ~~
My Shots from "An Unfurgettable Night"
Created 2026
These are most of the shots from "An Unfurgettable Night" that were animated by me, minus a few of the more mundane ones. If you want to see all the shots I animated, check out the Gallery page.
This was a group project. For a full list of credits, refer to the full film.
Cat Plush Model and Rig (As seen in "An Unfurgettable Night")
Created 2026
This is the main character in "An Unfurgettable Night". I made the model and rig from scratch. The design and texture were mostly created by Grace Johnson
Topology
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Rig
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Mouse Model
Created 2025
This character was my final project in MSUM's 3D Modeling class. I created this model in Maya. While the character is not rigged, I've created an edge flow and placed edge loops in such a way that the character is ready to be rigged. The model has no texture. Cloth physics were used for the character's shirt.
Still Life Render
Created 2025
This was an assignment in MSUM's 3D Modeling class. The models featured weren't created by me; the assignment was to texture the scene. However, I've created similar models for other assignments. I textured the models using Arnold's AISS.
M16
Created 2025
This was an assignment in MSUM's 3D Modeling class. I relied on a diagram of an M16 rifle to make the model true to life. For extra flare, I made the handguard wooden. I textured the model using Adobe Substance Painter.
Table
Created 2025
This was an Independent work made in Maya. The models and textures are simple and unimpressive; I was instead experimenting with different lighting systems. This specific render is meant to represent sunshine.
The Box
Created 2024
This was the final assignment from MSUM's 3D Animation class. It was animated in Maya. Additionally, I created the revolver prop and the environment, but not the characters. My personal goal was to make a comedy-focused animation without using audio. While some of the animations aren't as cartoonish as I wanted, they are still pretty expressive.
Flour Sack
Created 2024
This was an assignment from MSUM's 3D Animation class. It was animated in Maya. The goal was to convey weight. The model and rig were created by .
Walk Cycle
Created 2024
This was an assignment from MSUM's 3D Animation class. It was animated in Maya. My goal was to make him sneaky. I did not create the model or rig.